Oblique · 2.5D World Sandbox
A browser-based workbench for building and exploring layered 2.5D game worlds
Episodes & demos
- S01E01 Explore Obliquehttps://oblique.livive.net/ ► Watch (opens in a new tab)
- S01E02 2.5D Model Sandboxhttps://oblique.livive.net/sandbox.html ► Watch (opens in a new tab)
- S01E03 Playgroundhttps://oblique.livive.net/playground.html ► Watch (opens in a new tab)
- S01E04 Terrain Layershttps://oblique.livive.net/terrain-layers.html ► Watch (opens in a new tab)
- S01E05 Beach Camphttps://oblique.livive.net/beach-camp.html ► Watch (opens in a new tab)
About
Oblique is a static, browser-based workbench for exploring and building 2.5D game worlds on an orthogonal square grid. Its standalone pages include a model sandbox for editing sprites and anchors, inspecting Y-depth sorting and collisions, painting terrain, and exploring a scene; a Playground scene builder for composing 16x16 scenes with terrain and sprite painting, per-sprite scaling, NPC behavior, ordered events, and local save/import/export; a terrain-layer prototype for procedural substrates, water, and shoreline foam; and a larger Beach Camp coastal scene. The sandbox includes player movement, wandering NPCs, shadows, camera controls, and debug overlays. A companion Sprites workshop previews GLB/glTF turntable views and animation frames and exports sprite sheets or cropped sprites for use in scenes.
Summary
A collection of browser-based experiments for building scenes and testing sprites, depth sorting, terrain layers, water, and interactive coastal scenes on an orthogonal grid.
Tech
- JavaScript
- HTML
- CSS
- Canvas
Tags
- 2.5d
- game-assets
- game-development
- procedural-terrain
- sandbox